Ship Factory Basics
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Ships Design
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Attack Module
Ballistic Weapons – There are rapid-fire weapons, not the most powerful but good general use weapons. Like all weapons, the ballistic weapons have three grades. You need the first grade blueprint to make the other three.
Directional Weapons – these are laser weapons and are more powerful than ballistic weapons. These weapons are great in large groups.
Missile Weapons – These devastating weapons can turn the tide in a battle. They are best at the back of your fleet to use once shields are destroyed on your enemy ships.
Ship Based Weapons – These weapons fire small fighters at the enemy. They can increase the critical hit chance. These weapons work best against ships that have lost their shields.
Planetary Weapons – These weapons are used to infiltrate bases and cause damage to defensive buildings around the base.
Directional Weapons – these are laser weapons and are more powerful than ballistic weapons. These weapons are great in large groups.
Missile Weapons – These devastating weapons can turn the tide in a battle. They are best at the back of your fleet to use once shields are destroyed on your enemy ships.
Ship Based Weapons – These weapons fire small fighters at the enemy. They can increase the critical hit chance. These weapons work best against ships that have lost their shields.
Planetary Weapons – These weapons are used to infiltrate bases and cause damage to defensive buildings around the base.
Defensive Module
Structure Modules- These modules increase the hull strength and stability of your ships. They feature three upgrade levels like all defensive modules with blueprint one needed to research the other ones.
Shield Modules – these deflect fire away from your ships. All ships should have some type of shielding system. Some shields will only allow for one module of that type to be installed on your ship.
Air Defense Module – these are great for deflecting missiles and other guided weapons away from your ships.
Shield Modules – these deflect fire away from your ships. All ships should have some type of shielding system. Some shields will only allow for one module of that type to be installed on your ship.
Air Defense Module – these are great for deflecting missiles and other guided weapons away from your ships.
Auxiliary Modules
Electronic Module – These modules offer special features such as improved agility of your ship, improved targeting, ship boosts, and auto targeting systems.
Storage – Adds storage to your ships.
Transmission Module – Adds engines to your ship and movement points during battles.
Storage – Adds storage to your ships.
Transmission Module – Adds engines to your ship and movement points during battles.
Conclusion
Ship design is really quite easy in the game but the challenge is trying to mix and match different weapons and components against what your enemy might have. Try different configurations and see what you can come up with in Galaxy Online II.
Is there a table available that details pirate fleet configurations in different instances?
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