Newbie Guide – All About Commanders
1. Functions
To create a fleet, you need a commander to...well, command it. In addition to leading the fleet, commander's attributes, expertise, skill, and rank all have a direct effect on the outcome of battles.
2. Attributes
Each commander has 4 basic attributes and 8 expertise attributes. Basic attributes include Accuracy, Speed, Dodge and Electron.
Accuracy affects how much damage a fleet causes. Upgrading this attribute allows fleets to deal more damage.
Speed is just that, how fast you move in battle. The higher a commander's Speed, the the better the chance of attacking first in battle. High Speed also increases the rate of a fleet combo attack (which means two attacks by the same fleet on another fleet).
Dodge is just that, the rate at which a commander can effectively dodge an attack or reduce the damage received from one.
Electron is a little less obvious, but no less important. This attribute is crucial for fleets hoping to deliver a knockout blow.
The 8 expertise attributes highlight particular areas that commander excel in. Some may be good in one or two areas, while others will have a broad range of knowledge. These 8 attributes are: Ballistic Weapon Expertise, Directional Weapon Expertise, Missile Expertise, Ship-based Weapon Expertise, Planet Attack Expertise, Frigate Expertise, Cruiser Expertise and Battleship Expertise.
There are 5 levels showing how in depth their knowledge of each expertise goes (highest to lowest) - S, A, B, C, D.
For Weapons, Level S will improve your corps attack power by 30%, Level A will improve it by 10%, while Level B will improve nothing. However, if your weapon is Level C, it will decrease your attack power by 10% and Level D will decrease your attack power by 30!
For Hulls, Level S will decrease damage received by 10% and increase damage dealt by 10%, Level A will decreases damage by 5% and increase damage by 5%, while Level B will add no bonuses. However, if your hull is Level C, the damage received will be increased by 5% and damage dealt will be decreased by 5%. Finally, if your hull is Level D damage received will be increased by 10% and damage dealt will be decreased by 10%.
Also, when looking at possible commander's for your fleet, its important to keep in mind what fleet that commander will be commanding. If one commander has high missile and frigate expertise, its best to assign that commander to missile equipped frigates, or at the very least to a ship carrying missiles or to a frigate.
3. Different Commander Types
Commanders are divided into 4 types: Common Commander, Spell Commander, Super Commander and Legendary Commander.
Common Commanders: Can be recruited using the simplest and most basic method, from the Command Center. Keep in mind that after recruiting a commander from the Command Center, there is a cooldown time before another can be recruited. Common Commanders’ abilities are generally weaker than other commanders and they have no spells or stars! However, they are not all bad. They cost nothing to recruit and they can be improved with gems.
As for the other 3 commanders available, corresponding cards are required. These commanders include spells and stars and can even be compounded together to create even better commanders. The more stars a commander has, the better their attributes will be!
So, where can someone find these commander cards? They can be won from the Lucky Wheel or through the 'Draw Commander' option in the Command Center.
About the 'Draw Commander' Function
Go to the Command Center Interface and find the Draw Commander button there.
Click on it to get 3 random commander cards.
If you don’t get what you want, or want to try your luck again, you can press Refresh to give it another go!
After obtaining the card, go to your Bag to find it and use it.
4. How can Spell, Super and Lengdary Commanders be made into cards?
Click on the Change Card and then use a Sealing Card to change the commander into a card. You can then merge them with another card or put them up for auction.
About Commander Compounding
First of all, you need to create a Compounding Center. After this is done, you can merge your cards, compound your gem and socket the gem into a commander!
After merging 2 cards with the same star rating, the output will be a card with 1 more star than the original cards!
If merging 3 cards with the same stars and types (spell, super and legendary) but different names, the output will also be a card with 1 more star than the original cards.
If the compounding success rate is less than 100%, you can use a Merge Chip to increase the rate! If you have a high level Corps Compounding Center, your compounding rate will also be higher than normal!
To create a fleet, you need a commander to...well, command it. In addition to leading the fleet, commander's attributes, expertise, skill, and rank all have a direct effect on the outcome of battles.
2. Attributes
Each commander has 4 basic attributes and 8 expertise attributes. Basic attributes include Accuracy, Speed, Dodge and Electron.
Accuracy affects how much damage a fleet causes. Upgrading this attribute allows fleets to deal more damage.
Speed is just that, how fast you move in battle. The higher a commander's Speed, the the better the chance of attacking first in battle. High Speed also increases the rate of a fleet combo attack (which means two attacks by the same fleet on another fleet).
Dodge is just that, the rate at which a commander can effectively dodge an attack or reduce the damage received from one.
Electron is a little less obvious, but no less important. This attribute is crucial for fleets hoping to deliver a knockout blow.
The 8 expertise attributes highlight particular areas that commander excel in. Some may be good in one or two areas, while others will have a broad range of knowledge. These 8 attributes are: Ballistic Weapon Expertise, Directional Weapon Expertise, Missile Expertise, Ship-based Weapon Expertise, Planet Attack Expertise, Frigate Expertise, Cruiser Expertise and Battleship Expertise.
There are 5 levels showing how in depth their knowledge of each expertise goes (highest to lowest) - S, A, B, C, D.
For Weapons, Level S will improve your corps attack power by 30%, Level A will improve it by 10%, while Level B will improve nothing. However, if your weapon is Level C, it will decrease your attack power by 10% and Level D will decrease your attack power by 30!
For Hulls, Level S will decrease damage received by 10% and increase damage dealt by 10%, Level A will decreases damage by 5% and increase damage by 5%, while Level B will add no bonuses. However, if your hull is Level C, the damage received will be increased by 5% and damage dealt will be decreased by 5%. Finally, if your hull is Level D damage received will be increased by 10% and damage dealt will be decreased by 10%.
Also, when looking at possible commander's for your fleet, its important to keep in mind what fleet that commander will be commanding. If one commander has high missile and frigate expertise, its best to assign that commander to missile equipped frigates, or at the very least to a ship carrying missiles or to a frigate.
3. Different Commander Types
Commanders are divided into 4 types: Common Commander, Spell Commander, Super Commander and Legendary Commander.
Common Commanders: Can be recruited using the simplest and most basic method, from the Command Center. Keep in mind that after recruiting a commander from the Command Center, there is a cooldown time before another can be recruited. Common Commanders’ abilities are generally weaker than other commanders and they have no spells or stars! However, they are not all bad. They cost nothing to recruit and they can be improved with gems.
As for the other 3 commanders available, corresponding cards are required. These commanders include spells and stars and can even be compounded together to create even better commanders. The more stars a commander has, the better their attributes will be!
So, where can someone find these commander cards? They can be won from the Lucky Wheel or through the 'Draw Commander' option in the Command Center.
About the 'Draw Commander' Function
Go to the Command Center Interface and find the Draw Commander button there.
Click on it to get 3 random commander cards.
If you don’t get what you want, or want to try your luck again, you can press Refresh to give it another go!
After obtaining the card, go to your Bag to find it and use it.
4. How can Spell, Super and Lengdary Commanders be made into cards?
Click on the Change Card and then use a Sealing Card to change the commander into a card. You can then merge them with another card or put them up for auction.
About Commander Compounding
First of all, you need to create a Compounding Center. After this is done, you can merge your cards, compound your gem and socket the gem into a commander!
After merging 2 cards with the same star rating, the output will be a card with 1 more star than the original cards!
If merging 3 cards with the same stars and types (spell, super and legendary) but different names, the output will also be a card with 1 more star than the original cards.
If the compounding success rate is less than 100%, you can use a Merge Chip to increase the rate! If you have a high level Corps Compounding Center, your compounding rate will also be higher than normal!
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