In GO II, one of the most fascinating aspects of the game is the ability
to design and create warships.Customizing your own ships can be a lot
fun, but it can also be challenging.Here we will be discussing the
theory behind designing warships and the best ways to go about creating
them.
Theory 1: Movement
[size=12pt]There
are a lot of factors to consider when designing your own ships, but
some are more important than others. Agility is one of the most
important. If you create a ship that moves too slowly, your fleet will
not even be able to catch other ships, let alone engage them in battle –
rendering the ship (and design) useless. However, if you focus on speed
to the exclusion of all other factors, you may end up with as peed
demon that does little else but buzz around other warships, making it
little more than an irritant to larger, more well equipped ships.
[size=12pt]The
main thing to keep in mind when deciding on the right amount fo speed
to give a ship is attack range.Generally speaking, the lowest speed
requirement for a ship is 2 points. For long range attack ships, only 2
points of movement speed is enough, because they don't need to catch up
to a target before beginning an attack. These kinds of ships include
ones with Directional Weapons and Missiles. These ships also tend to be
the best ones for challenging instances.
[size=12pt]For ships
utilizing Ballistic Weapons, up to 3 – 4 movement speed points are
needed before they become effective! This means that 3-4 thrusters are
needed to provide them with the proper amount of movement, though this
can consume a lot of space.
As in most things, balance between whats needed and whats wanted must be maintained because of the space limits.
Theory 2: Attack Power
Attack
power is usually the star of the show, and is usually the first thing
Captain's look at – and forgood reason. Consider carefully exactly what
role this ship is meant to play and how it will be used. This can help
make decisions on what to add to your design easier.
So what you must know before creating ship?
1.Quality is more important than the quantity!
Rules for designing high quality warships
1). Developing the weapons by Level 3
2). Highest attack power
3). Appropriate space used
4). Appropriate He3 consumption
2.Make full use of ship space
Maintain
a balance between attack power and agility. The most successful ships
are the ones with the highest attack and perfect speed! Workhard to find
the sweet spot between weapon(s) and thruster(s).
3.How to set weapons?
When
creating a ship design, try not to make a ship that loses sight of its
intended role. Adding several different kinds of weapons may seemlike a
good idea, but it can quickly eat up space better utilized for thrusters
or more of one weapon type.
Theory 3: Shields
[size=12pt]This
may seem like a no-brainer,but don't neglect shields in your design. No
matter how powerful you may think you're ship design is, when the
orange HP hits zero it's game over!!!
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