Here i give you a quick reference to look wich ones you are missing, and
to learn their starting stats, skill and interesting facts. Enjoy!!
Angla
Spell
Fleet EMT :Reduces hospital time and prevents anyone from killing the Commander. The Dodge attribute affects this ability.
Bio: Angla is the most mysterious of them all. Rumor has it her DNA
was modified and strengthened when she was young, and many believe it.
Those who have served with her speak of a fearlessness bordering on
recklessness. Whether or not the rumors are true, this much is certain:
she is one of the most experienced commanders available, and the veteran
of too many campaigns to count, but she's never spent more than a few
days in a hospital, no matter how badly she was injured.
Acc: 4 Ddg: 4 Spd: 5 Elc: 7
Ball: B Dir: B Msl: C Sb: C Pdef: D Frig: B Crui: C Batt: B
Leo
Super
Intimidate: Has a chance to reduce the Durability, Armor and Shields
of enemies within 2 steps by 5% after every turn. The Electron
attribute affects this ability.
Bio: Leo suffers from an unknown disease and has a long history of
taking painkillers. These strong medications have ruined his once proud
features and given him a monstrous visage. However, underneath he is
still a great with a spotless record and a fierce reputation for
penetrating enemy flanks and doing damage from within. No one knows how
he manages to pull it off successfully every time, taking the enemy down
without so much as a scratch. He is a brilliant strategist who takes
his enemy down systematically, almost enjoying the fact that there is
very little they can do to stop the inevitable.
Acc: 5 Ddg: 9 Spd: 6 Elc: 8
Ball: A Dir: C Msl: B Sb: C Pdef: C Frig: B Crui: B Batt: B
Natiya
Spell
First Strike: At the start of each round, has a chance to increase
the Commander's speed by an amount equivalent to the Commander's
level*10. The Speed attribute affects this ability.
Bio: Natiya graduated from the Command College as the top pilot in
her class. She uses her incredible luck to her advantage in battle,
getting the drop on enemy commanders before they even know she's there.
Once engaged, she makes full use of her speed, effectively dealing the
first and often the most decisive strike before the enemy can react.
Acc: 8 Ddg: 8 Spd: 6 Elc: 8
Ball: B Dir: B Msl: C Sb: C Pdef: D Frig: B Crui: B Batt: C
Reggie
Spell
Paralyze: Has a chance to reduce the hostile Commander's attack
power and and block the use of his/her ability for the next round. The
Electron attribute affects this ability.
Bio: Reggie is an electronic engineer. His knowledge of AI systems
technology has helped him survive many battles despite steep odds
against him. He has also survived several assassination attempts. Reggie
incorporates this technology into his attacks, enabling him to negate
an enemy's abilities. This allows him to take down his foes without much
resistance.
Acc: 5 Ddg: 3 Spd: 8 Elc: 4
Ball: B Dir: B Msl: C Sb: B Pdef: C Frig: C Crui: D Batt: B
Eveline
Super
Find Weakness: Has a chance to ignore the target's defenses. The Accuracy attribute affects this ability.
Bio: Close friends of Eveline say she was a humble, hardworking girl
with exceptionally strong willpower. Using her persistance and
experience in battle, she specializes in destroying enemy defenses.
Eveline was born to be a leader and an outstanding warrior, always ready
to protect the people in her galaxy and fight for freedom.
Acc: 7 Ddg: 6 Spd: 9 Elc: 5
Ball: B Dir: A Msl: B Sb: C Pdef: C Frig: C Crui: B Batt: B
Stani
Legendary
Interference: Has a chance to prevent the enemy from moving and
attacking for the next round. The Accuracy and Electron attributes
affect this ability.
Bio: Some say Stani is a man. Others say he is a monster. Regardless
of the rumors and his appearance, his close friends know him as a
battle-hardened with vast knowledge of electronic inpulses and circuitry
technology. He often uses electronic interference to jam enemy
communications and signals, effectively crippling them before he moves
in for the kill.
Acc: 5 Ddg: 8 Spd: 5 Elc: 10
Ball: B Dir: B Msl: B Sb: B Pdef: A Frig: A Crui: A Batt: A
Sofia
Spell
Maneuvering: Has a chance to move an extra 3 spaces. The Speed attribute affects this ability.
Bio: Sofia started off as a common mechanic. She took part in many
battles before proving her skills and resourcefulness during one such
battle. She was forced to assume command of a ship and managed to rescue
the remainder of the crew when they were trapped behind enemy lines.
After this incident, she quickly rose through the ranks to become one of
the bravest commanders in the service. Her lack of formal training
forced her to rely on long-range attacks and maneuverability to avoid
the dangers of close combat.
Acc: 7 Ddg: 5 Spd: 11 Elc: 0
Ball: B Dir: B Msl: C Sb: D Pdef: B Frig: C Crui: B Batt: C
Jason
Spell
Save Energy :Has a chance to prevent modules from consuming He3
while attacking or defending. The Electron attribute affects this
ability.
Bio: To many, Jason may seem like your average engineer. In reality,
he is a genius in the field of energy systems. The Energy Source
Conversion Technology he invented allows him to remain active in battle
by transferring incoming damage into energy, which is particularly
effective in large-scale battles.
Acc: 4 Ddg: 2 Spd: 5 Elc: 5
Ball: D Dir: C Msl: B Sb: B Pdef: C Frig: B Crui: B Batt: C
Maletiz
Legendary
Revenge: Has a chance to absorb all damage and reflect it back to
the attacker. The Dodge and Electron attributes affect this ability.
Bio: Maletiz began his life in a den of ferocious wolves and emerged
one of the bravest warriors of the wolf clan. He relies on his killer
instincts to survive the toughest battles, using a combination of
cunning and ferociousness to destroy his enemies. Maletiz often starts
by baiting his enemies. Once they attack, he pounces on them, killing
them in one devastating strike
Acc: 2 Ddg: 2 Spd: 2 Elc: 2
Ball: C Dir: B Msl: B Sb: C Pdef: B Frig: C Crui: S Batt: C
Nick
Super
Divine Intervention: Has a chance to avoid damage. The Dodge attribute affects this ability.
Bio: One of the most mysterious of commanders, Nick uses a series of
unpredictable strategies to outmaneuver his enemies. Rumor has it he is
endowed with an uncanny ability that makes him invulnerable in battle.
He makes full use of this ability to trap and destroy his enemies,
sending them fleeing in fear.
Acc: 5 Ddg: 4 Spd: 5 Elc: 2
Ball: A Dir: B Msl: C Sb: B Pdef: C Frig: B Crui: C Batt: B
Jerome
Spell
Curse: If attacked, the enemy will receive 10% more damage the next
round (stackable). The Accuracy attribute affects this ability.
Bio: Known as the "Witchdoctor" Jerome is a chemical and biological
warfare researcher who uses unconventional weaponary in battle. He
modifies his fleet with these devices, which seem to allow him to
mysteriously "curse" his foes, dealing additional damage in retaliation.
Acc: 5 Ddg: 8 Spd: 2 Elc: 5
Ball: C Dir: B Msl: C Sb: C Pdef: D Frig: B Crui: B Batt: B
Aileen
Legendary
Command Break :Has a chance to reduce the hostile Commander's stats to 0. Electron and Speed attributes affect this ability.
Bio: An accomplished pirate slayer, Aileen has earned her reputation
as both a beautiful and cunning commander. Her encounters with the
infamous pirate groups have become legendary. She has led her forces
through some of the toughest battles in history, smashing her way to
victory even against the steepest of odds. She cripples her enemies'
ability to think, making them an easy kill.
Acc: 8 Ddg: 8 Spd: 8 Elc: 8
Ball: B Dir: A Msl: B Sb: A Pdef: B Frig: A Crui: B Batt: B
Alicia
Spell
Inspiration :Has a chance to increase the damage dealt by the ship
in the next slot of the formation by 30%. The Accuracy attribute affects
this ability.
Bio: One of the greatest commanders, Alicia has made a name as a
no-nonsense, no-mistakes personality. Though many whisper that she
received her promotions because her predecessors were removed, Alicia is
respected as a person of strong convictions. Her experience with
formations allows her to target enemy formation weaknesses, destroying
them with ease.
Acc: 9 Ddg: 3 Spd: 7 Elc: 5
Ball: C Dir: C Msl: B Sb: B Pdef: B Frig: D Crui: B Batt: C
Panis
Spell
Intercept :Increases the chance of air interception. The Electron attribute affects this ability.
Bio: Panis joined the Galactic Fleet for glory, loyalty and pride.
She specilizes in interception technology, allowing her to counter
anti-air attacks effectively. She believes that all pirates are scum
that should be eliminated and has contempt for pirates that turn over a
new leaf.
Acc: 5 Ddg: 5 Spd: 6 Elc: 12
Ball: C Dir: D Msl: B Sb: C Pdef: C Frig: B Crui: B Batt: B
No comments:
Post a Comment